Maria Solomou

"No problem can be solved from the same consciousness that created it. We have to learn to see the world anew." ~Albert Einstein

 

View:

1. Education

2. Experience

3. Other Experience

4. Publications, Presentations and Awards

5. Affiliations and Memberships

6. Skills, Languages and Extracurricular Activities

 

2. Experience

Visiting Researcher

Learning Sciences Institute -Arizona State Univerity, Tempe, Arizona

Developing in-game missions in Quest Atlantis/ Atlantis Remixed.

Condunting implementations for data collections.

Analyzing data

Aug 2011 - Present

Research Associate

CARDET.org (Center for the Advancement Research and Development of Educational Technology) - Nicosia, Cyprus

Conducting academic research

Managing online master classes on educational technology

Authoring research papers

Reviewer for affiliated Journals (e.g. Educational Media International)

November 2006 - Present

Associate Instructor

Indiana University, Bloomington, Indiana

Teaching P251: “Educational Psychology for Elementary Majors” on the University’s platform and through a 3D gaming environment.

Teaching P254: “Educational Psychology for All Majors” on the University’s platform and through a 3D gaming environment.

Sept 2009 - May 2011

Lead Game Designer for “Londontown”

Indiana University (Dept. of Telecommunications), Bloomington, Indiana

Managing the design of the following aspects of the game: Professions and Skills, Communications, Economy, Player - NPCs interactions.

Overseeing the course of the design progress

Collaborating with the Writing Team to adjust narratives to the designs.

Collaborating with the Programming Team for the development of the designs.

January 2010 - May 2011

Game Designer "P251 course: Educational Psychology for Elementary Majors" and "P254 course: Educational Psychology for All Majors"

Indiana University, Bloomington, Indiana

Designing of the game's narrative

Developing the in-game missions and the Player-NPC interactions

Teaching pre-service teachers (online and through blended instruction)

Analyzing data based on the players' performance

August 2009 - May 2011

Game Designer “Londontown”

Indiana University (Dept. of Telecommunications), Bloomington, Indiana

Designing vertical slides for the three levels of game play in several in-game professions

September 2009 - December 2009

Graduate Assistant 

Indiana University, Bloomington, Indiana

Game Design and Development in Quest Atlantis.

Conducting academic research (Implementations, data analysis, paper writing)

Usability testing of several gaming trajectories

January 2008 - May 2011

Game Designer “Architecture and 3D building in Quest Atlantis's Media Village"

Indiana University, Bloomington, Indiana

Designing of the game’s narrative based on Ayn Rand's novel "The Fountainhead"

Development of the game in the 3D environment of Quest Atlantis (Quests and Missions)

Conducting usability tests and pilot tests

Implementating the game in an after school program as well as online, with players from around the world

Analyzing data based on player's performance

Presenting at International Conferences on emerging topics

January 2008 - December 2010

Visiting Scholar

Indiana University, Bloomington, Indiana

Game Designing and Development for the Quest Atlantis project for New Media

September 2007 - December 2007

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