Maria Solomou

“Democracy must be born anew in every generation and education is its midwife.” ~John Dewey










Geocaching is a real world treasure hunting game where players search for hidden containers with the use of GPS units. Geocachers log their finds on the official website, sharing with the online community stories about their experiences and the geocaches they find. Geocaching is one of the contexts that Maria uses to describe her framework about learning and participation. It is a particularly interesting area for study, as it provides a rich context where players have specific goals, demonstrate accountability towards each other, and negotiate participation.

For this study, a group of 5 geocachers (between 19 and 55 years old) were video recorded while geocaching. Data were analyzed following an interaction analysis process in order to capture the participants’ use of the tools, their interactions with each other, as well as to identify possible patterns between the interactions. The analysis of the geocachers’ interactions reveals two kinds of sourcing information, and in extent learning:
a) Sourcing through pulling information and
b) Sourcing through pushing information.
The former denotes an activity where participants were asking questions, searching for information, both verbally and through actions. The latter denotes an activity where participants were providing information naturally to the group, without being asked.

Sourcing Framework

Sourcing is a term that is used mainly in the business world to describe practices towards utilizing resources and services for specific outcomes. As a framework, sourcing can be applied in multiple contexts, from schools, to after school programs, to companies for training, and other, naturalistic contexts. (Read more)