Maria Solomou

“Desire is the key to motivation, but it's the determination and commitment to an unrelenting pursuit of your goal - a commitment to excellence - that will enable you to attain the success you seek.” ~Mario Andretti









Commercial computer games in formal education

The commercial computer game "Age of Mythology" was integrated in primary schools to explore whether instruction with the particular medium can enhance learning by increasing motivation, supporting collaboration and developing strategy thinking skills in a history lesson. Participants were twenty-four sixth grade students from an urban school in Cyprus. The study adopted a naturalistic observational approach to describe the in-class practices. The overarching research question which guided this research is:

"What effects does playing a commercial computer game like Age of Mythology has on motivation, strategy thinking skills, peer-to-peer collaboration and history-related learning outcomes?"

Narrative and Game play...

In Age of Mythology, gamers lead the drift of a civilization through the centuries and travel in history, understanding issues that would not conceive through raw studying... (Read more...)

Learning from playing commercial computer games...

Students were highly motivated to participate in the classroom activities. Collaboration proved to be a fruitful practice for students to learn through meaningful discussions and thoughtful strategic decisions. Students demonstrated high levels of strategic thinking through group discussions while playing. The findings are encouraging for future use of games in history lessons, as the lesson’s educational aims were successfully achieved.