3D building (architecture) is an experience developed in Media Village, one of the worlds of Quest Atlantis that aims at enhancing players' collaborative and creative practices. What distinguishes the particular creative experience from other environments that allow players to formulate their ideas is the fact that the architecture unit immerses players in a narrative, positioning them as active agents of change. Therefore, agency and the idea that the world can be changed based on Questers’ creative choices is a powerful means of explaining the relationship of the individual with the field and the changes that are acknowledged as creative.
Narrative and Game Play...
The story is based on Ayn Rand's novel "The Fountainhead" (1943). Questers embark on a journey where they must join one of the two architects in the architectural company... (Read more)
Some of the project's aspects under investigation are: